Creating a sd card

If you have a good linux experience it is easy to create a bootable sd card for TILT!Audio with arbitrary size.

For everybody else just use the standard method and flash the standard image with etcher.

Just use a normal micro sd card if size 8GB, 16GB or 32GB. These normally come with just one big fat32 formatted partition. TILT!Audio uses the fat32 partition not only for booting, but also as storage for sound packages.

What you need to do is create some space after the fat32 partition for the linux part. In Ubuntu you can just use parted or gparted to shrink the fat32 partition to a smaller size that leaves about 4GB unassigned space.

GParted after partition resize (and flushed filesystem)

After that use fdisk to create a second primary partition (linux type) that starts right after the fat32 partition. Just check the end block that fdisk displays for the first partition and add 1 block.

fdisk showing both partitions second starts right after the first

Such a prepared micro sd card then can be filled with data:

  • fat32 (boot) partition: just extract this zip
  • the linux partition can be “flashed” with dd using that image.

Creating your TILT!Audio sd card this way is much faster than flashing a 16GB image and you can choose what size of sd card to use.

Lua Reference

Important notes

Please make sure you did not switch lua off in the config otherwise it will not work.

Also if you already have a license make sure it includes the lua runtime. Check the logfile and look out init.lua gets searched and loaded and for your lua functions being called when you trigger tests.

See the lua example videos on my youtube channel: e.g. https://www.youtube.com/watch?v=Se2uvYuHbf0

Global variabels

config: all the main config parameters from the raspisound.ini file as lua table. That means you can access it like config.say_version.

version: the version of the TILT!Audion firmware as string. e.g. “1.29”

musicPlayingId: the number of the currently playing background music (or 0 if none).

effectiveVolume: the effectiveVolume (overall volume).

Functions

playSound(id, volume, index): play a sound effect (or background music) from sound pack.
id: the sound effect id.
volume (optional): if set (0-30) override the standard volume from sound pack and play with given volume.
index (optional): if set, use a specfic sound file for the effect. This is only relevant, when the sound pack defines more than one sound file for this effect.

getSound( id ): returns a lua table (or nil) for the sound effect with given id. the lua table contains the properties:
name: the name of the sound effect.
samples: number if sound files for the effect (normally 1).
type: 1-6 depending on sound type: music, voice, effect ..
command: string if the effect has an command attached

getCurrentSoundPack(): returns the current sound pack as lua table.

port( pinNumber, value): set port to high or low. pinNumber is one of the valid Raspberry Pi pins the can be used for output (basically the shaker pin) or 100-115 for port extender pins. value = 0 -> LOW output, value != 0 -> HIGH output.

portseq( pinNumber, time1, time2, … ): queue a sequence of HIGH, LOW changes for a GPIO pin. pinNumber see above. time1, time2 … define the intervals in milliseconds, that will make the output go HIGH-LOW-HIGH …

send( command ): send a string command to attached device (either serial or via TCP, depending on config). Can be used with the serial media server.

sendI2C( deviceAdress, reg, data): send a command to an attached i2c device. deviceAddress is 1 Byte device address on i2c bus. reg is 1 byte register number, data is one byte data to write to register.

sendI2CW( deviceAdress, reg, data): send a command to an attached i2c device. deviceAddress is 1 Byte device address on i2c bus. reg is 1 byte register number, data is two byte data to write to register.

readI2C( deviceAdress, reg): read data from an n I2C device and returns an int.

log( logLevel, message ): logs a message into main logfile. logLevel: 1=ERROR up to 4=DEBUG, message a string with log message. NOTE: normal print output will also go to the logfile if DEBUG is switched on.

setVolume( newVolume ): set a new volume, value 0-100

decVolume(): decrease volume

incVolume(): increase volume

nextSoundSet(): cycle through installed sound packs

restart(): restart TILT!Audio firmware

reboot(): reboot the raspberry pi completely

pauseMusic(): pause background music

resumeMusic( ms ): resume pause background music and fade back in ms = milli seconds

stopMusic(): stops background music

fadeMusic( milliSeconds ): fades background music in milliSeconds

fadeOutID( ID, milliSeconds): fades out a specific sound (referred by ID) in milliSeconds

fadeOutSfx( milliSeconds): fades out sfx sounds in milliSeconds

fadeOutVoice( milliSeconds): fades out voice sounds in milliSeconds

fadeOutAllEffects( milliSeconds): fades out both woice and sfx in milliSeconds

stopAllSamples(): stops all running sound effects other than background music

omx player commands (beta)

omxPause(): pause player playback

omxAction( action ): perform an action on player. action numbers see OMXControl.h

omxSetPos( pos ): set playback position absolute in milli seconds

omxStop(): stop player playback

omxPlay( file ): play a new file

omxGetPos(): get the current playing pos in milli seconds.

omxGetStatus(): return current player status: 0 = pause, 1 = playing

Handlers (beta)

There are two special lua functions in your script recognized at startup. They are called handlers. Just put a function named timer or eventHandler and it will be called like described:

timer( millis ): this function gets called every milli second (approximately). It is run in the main loop of TILT!Audio firmware (will be changed maybe), so don’t block anything and keep the function short and fast.

eventHander( stringMessage): it the event handler feature is enabled with TILT!Audio, every time the firmware receives an event, the function gets called.

Shaker control with pwm

Using a Arduino mini pro as extension to a TILT!Audio board, you can easily control a shaker motor via pwm (pulse width modulation).

First we need a motor driver module that is capable of driving the high current motor power. e.g. something like this:

Dc motor driver module for up to 10A

The picture is more or less self-explaining the only thing that need to be connected to the Arduino mini pro is the GND / PWM input.

Now looking at the Arduino mini pro we use pin 5 as pwm output and to connect to the TILT!Audio board we use the i2c bus the is controlled by the SCL / SDC pins (together with GND / Vcc of course):

Be sure to choose a 5v type for Arduino mini pro as there are also available in 3.3v but the TILT!Audio connector for the i2c bus provides 5v. Also the 5v type runs on 16Mhz instead of only 8Mhz for 3.3v with is also good.

So connections are:

FromTo
TA-Board: GNDGND (right side)
TA-Board: VccVCC (right side)
TA-Board: SDASDA (green)
TA-Board: SCLSCL (green)
Arduino: GNDPower Driver: GND (right)
Arduino: Pin5 (PWM)Power Driver: PWM (right)

Now we create a script for the Arduino mini pro like this (see https://github.com/sker65/tiltaudio-extensions). We start with initial setup stuff:

First thing we do is switch shaker on, off and set speed (within a limited range to not make to pinball machine jump):

Second we wire these functions to i2c control:

And additionally we can create “sequences”. A sequence would play back some schema of on and off or speed up and speed downs. The idea is to define a sequence as 3 integers: command byte, value, interval in milliseconds. We define these commands:

  • 0x00: stop -> end of the sequence
  • 0x01: switch on, value -> speed
  • 0x02: switch off, value -> don’t matter
  • 0x03: ramp up, value -> target speed at end of interval

We delegate playing those sequences to the Arduino and later just trigger it from the TILT!Audio board by sending some command to the i2c bus:

And again create a function that triggers the sequence playback and wire it to i2c control:

Find the complete example on github.

To get an idea, how it finally will play all together I did a test installation: