New Revision 3.5

What’s new

The most important change since the latest release: the annoying “sound interface error” with some WPC machines (TAF, STTNG, …) is now gone!

The old discrete decoder hardware build based on 3 smd logic chips was replaced by a STM32F4 micro controller module. This way the micro controller can talk to the game, avoiding the “sound interface error” and also takes over the command decoding.

There some more advantages with this new design:

  • no more jumper. Data east input or wpc input is recognized automatically
  • no more smd soldering. The new mcu module is normal through hole.
  • no need for analog digital converter (for old style data east pot). The STM32 takes over this task as well.
  • no need for pull up resistors networks. The STM32 has internal pull ups.
  • no decoupling caps for smd needed.

All in all there are 10 pieces less to solder and replaced by one STM32 module (plus one resistor).

Other improvements

Additionally there is an extended connector for the OLED display (was already on rev 3.1) that can be used with both types of OLEDs (either GND left or Vcc left). Depending on your OLED type you need to use the upper or lower row to connect.

More changes

The HF filtering at the amplifier outputs are now optional. Only a very few user were ever effected by that. So you could still assemble the 6 impedance filter and caps if you like, but the parts will no longer be included in the kits. Instead you need to bridge the L1 – L6 with a wire (or solder jumper).

OLED with reversed Gnd/Vdd

IMPORTANT: this obstacle was removed since board rev 3.5 you can connect every type of OLED.

There’s a lot of OLED displays on the market, that have reversed Vdd / Gnd connectors compared to the TILT!Audio PCB. This can be fixed with a simple workaround.

Just cut the normal Vdd pin and bend the GND pin to left:

GND bend to the left Vdd with flexible wire

Vdd instead of using a pin, will be connected using a short isolated wire: